And now,I will tell you about video game,please read :
A video game is an electronic
game that involves human interaction with a user
interface to generate visual feedback on a video device. The word video
in video game traditionally referred to a cathode ray
tube (CRT) display device,but it now implies any type of display
device that can produce two or three dimensional images. The
electronic systems used to play video games are known as platforms; examples of
these are personal computers and video game consoles. These platforms range from
large mainframe computers to small handheld devices.
Specialized video games such as arcade games,
while previously common, have gradually declined in use. Video games have gone
on to become an art form and industry.The input device primarily used to manipulate video games is called a game controller, and varies across platforms. For example, a controller might consist of only a button and a joystick, while another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one button.Many modern computer games allow or require the player to use a keyboard and a mouse simultaneously. A few of the most common game controllers are gamepads, mouses, keyboards, and joysticks.
Video games typically use additional means of providing interactivity and information to the player. Audio is almost universal, using sound reproduction devices, such as speakers and headphones. Other feedback may come via haptic peripherals, such as vibration or force feedback, with vibration sometimes used to simulate force feedback.
In the early days of cartridge consoles, they were sometimes called TV games.
That’s the description from video games,now I will tell
you the history about video games :
Early games
used interactive electronic devices with various display formats. The earliest
example is from 1947—a "Cathode ray tube Amusement Device" was filed
for a patent on 25 January 1947, by Thomas T. Goldsmith Jr. and Estle
Ray Mann, and issued on 14 December 1948, as U.S. Patent 2455992.
Inspired by
radar display tech, it consisted of an analog device that allowed a user to
control a vector-drawn dot on the screen to simulate a missile being fired at
targets, which were drawings fixed to the screen.
Other early
examples include:
- The Nimrod
computer at the 1951 Festival of Britain
- OXO a tic-tac-toe Computer game by Alexander S. Douglas for
the EDSAC in
1952
- Tennis for Two, an
electronic interactive game engineered by William Higinbotham in 1958
- Spacewar!,
written by MIT
students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961.
Each game
used different means of display: NIMROD used a panel of lights to play the game
of Nim,OXO used a graphical display to play tic-tac-toe
Tennis for Two used an oscilloscope to display a side view of a
tennis court,and Spacewar! used the DEC PDP-1's
vector display to have two spaceships battle each other.
In 1971, Computer Space, created by
Nolan Bushnell and Ted Dabney, was the first commercially sold,
coin-operated video game. It used a black-and-white television for its display,
and the computer system was made of 74 series TTL chips.The game
was featured in the 1973 science fiction film Soylent Green. Computer Space was followed
in 1972 by the Magnavox Odyssey, the first home console. Modeled
after a late 1960s prototype console developed by Ralph H. Baer called the "Brown Box",
it also used a standard television.These were followed by two versions of Atari's Pong; an arcade version in 1972 and a home version
in 1975 that dramatically increased video game popularity.The commercial
success of Pong led numerous other companies to develop Pong
clones and their own systems, spawning the video game industry.
A flood of Pong
clones eventually led to the video game
crash of 1977, which came to an end with the mainstream success of Taito's 1978 shooter game Space Invaders,marking the beginning of the golden age of arcade video games and inspiring dozens of
manufacturers to enter the market.The game inspired arcade machines to become
prevalent in mainstream locations such as shopping malls, traditional
storefronts, restaurants, and convenience stores. The game also became the
subject of numerous articles and stories on television and in newspapers and
magazines, establishing video gaming as a
rapidly growing mainstream hobby.Space Invaders was soon licensed for
the Atari VCS (later
known as Atari 2600), becoming the first "killer app" and quadrupling the console's
sales.This helped Atari recover from their earlier losses,and in turn the Atari
VCS revived the home video game market during the second generation of consoles, up until
the North American video game crash of 1983.The home video game industry was
revitalized shortly afterwards by the widespread success of the Nintendo
Entertainment System,which marked a shift in the dominance of the video
game industry from the United States to Japan during the third generation of consoles.
Title : Video Game
By : Kholif Beryl Gibran, NIM: 125150207111086
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